E-learning and Innovative Pedagogies

This section focuses within the broader area of e-learning and innovative pedagogies.

2015

  • Alsos, O. A. (2015). Teaching product design students how to make everyday things interactive with Arduino. In Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015), CEUR-WS (Vol. 1450, pp. 7-14).
  • Cacchione, A., Procter-Legg, E., Petersen, S. A., & Winter, M. (2015). A proposal for an integrated evaluation framework for mobile language learning: Lessons learned from SIMOLA – Situated mobile language learning. Journal of universal computer science, 21(10), 1248-1268.
  • Fominykh, M., Prasolova-Førland, E., Divitini, M., & Petersen, S. A. (2015). Boundary objects in collaborative work and learning. Information Systems Frontiers, 18. doi:http://dx.doi.org10.1007/s10796-015-9579-9
  • Giannakos, M., Chorianopoulos, K., & Chrisochoides, N. (2015). Making sense of video analytics: Lessons learned from clickstream interactions, attitudes, and learning outcome in a video-assisted course. International Review of Research in Open and Distance Learning, 16(1), 260-283.
  • Giannakos, M., & Chrisochoides, N. (2015). Challenges and perspectives in an undergraduate flipped classroom experience: Looking through the lens of learning analytics. Frontiers in Education Conference, Conference Proceedings, 2015-February(February). doi:http://dx.doi.org10.1109/FIE.2014.7044449
  • Giannakos, M., Divitini, M., Iversen, O. S., & Koulouris, P. (2015). Make2Learn: Fostering Engagement and Creativity in Learning through Making. CEUR Workshop Proceedings, 1450, 1-6.
  • Giannakos, M., Divitini, M., Ivesren, O. S., & Koulouris, P. (2015). Making as a Pathway to Foster Joyful Engagement and Creativity in Learning. Lecture Notes in Computer Science, 9353, 566-570. doi:http://dx.doi.org10.1007/978-3-319-24589-8_58
  • Giannakos, M., Doukakis, S., Pappas, I., Adamopoulos, N., & Giannopoulou, P. (2015). Investigating teachers’ confidence on technological pedagogical and content knowledge: an initial validation of TPACK scales in K-12 computing education context. Journal of Computers in Education, 2(1), 43-59. doi:http://dx.doi.org10.1007/s40692-014-0024-8
  • Giannakos, M., Garneli, V., & Chorianopoulos, K. (2015). Exploring the Importance of “Making” in an Educational Game Design. Lecture Notes in Computer Science, 9353, 367-374. doi:http://dx.doi.org10.1007/978-3-319-24589-8_28
  • Giannakos, M., Jaccheri, M. L., & Krogstie, J. (2015). How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments. Lecture Notes in Educational Technology, 157-163. doi:http://dx.doi.org10.1007/978-981-287-868-7_18
  • Giannakos, M., Krogstie, J., & Aalberg, T. (2015). Toward a Learning Ecosystem to Support Flipped Classroom: A Conceptual Framework and Early Results. Lecture Notes in Educational Technology, 105-114. doi:http://dx.doi.org10.1007/978-981-287-868-7_12
  • Hegerholm, H., & Rosø, A. M. (2015). Local learning in distributed teacher education ICT in Educational Design: Processes, Materials, Resources: vol. 7 (pp. 77-94): Oficyna Wydawnicza Uniwersytetu Zielonogórski.
  • Hjelle, T. E. L. (2015). The Role of Strategies of Practice-Based Learning for Becoming a Member of a Community of Practice. Proceedings of the Annual Hawaii International Conference on System Sciences, 2015-March, 3691-3700. doi:http://dx.doi.org10.1109/HICSS.2015.445
  • Hubwieser, P., Armoni, M., & Giannakos, M. (2015). How to Implement Rigorous Computer Science Education in K-12 Schools? Some Answers and Many Questions. ACM Transactions on Computing Education, 15(2). doi:http://dx.doi.org10.1145/2729983
  • Kidziński, L., Giannakos, M., Sampson, D., & Dillenbourg, P. (2015). A Tutorial on Machine Learning in Educational Science. Lecture Notes in Educational Technology, 453-459. doi:http://dx.doi.org10.1007/978-981-287-868-7_54
  • Kolås, L. (2015a). Application of interactive videos in education. In Proceedings of ITHET 2015, 14th International Conference on Information Technology Based Higher Education and Training (pp. 6). Lisbon, Portugal: IEEE conference proceedings
  • Kolås, L. (2015b). Multimedia for lærere. In: HiNT kompendium. Levanger: Høgskolen i Nord-Trøndelag.
  • Kolås, L., Nordseth, H., & Yri, J. S. (2015). Active Students in Webinars. In Sánchez, I. A. and Isaías, P. (Ed.) Proceedings of the 11th international Conference on mobile Learning 2015 (79-86). Madeira: IADIS Press.
  • Mikalef, P., Pappas, I., & Giannakos, M. (2015). Investigating Determinants of Video-Based Learning Acceptance. Lecture Notes in Educational Technology, 483-491. doi:http://dx.doi.org10.1007/978-981-287-868-7_57
  • Müller, L., Divitini, M., Mora, S., Rivera-Pelayo, V., & Stork, W. (2015). Context Becomes Content: Sensor Data for Computer-Supported Reflective Learning. IEEE Transactions on Learning Technologies, 8(1), 111-123. doi:http://dx.doi.org10.1109/TLT.2014.2377732
  • Munkvold, R. & Kolås, L. (Ed.) (2015). Proceedings of the 9th European Conference on Games-Based Learning (pp. 803). Academic Conferences and Publishing International Limited.
  • Munkvold, R., Curda, G. J., & Sigurdardottir, H. (2015). The predator game: A web based resource and a digital board game for lower grade school, focusing on the four biggest predators in Norway? In Munkvold, R. and Kolås, L (Ed.) Proceedings of the 9th European Conference on Games-Based Learning (pp. 395-401). Academic Conferences and Publishing International Limited.
  • Nordseth, H., & Nordby, A. (2015). How can Teachers Develop Pervasive Games for Learning? In Munkvold, R. and Kolås, L (Ed.) Proceedings of the 9th European Conference on Games-Based Learning (pp. 408-415). Academic Conferences and Publishing International Limited.
  • Nygård, S. A., Kolås, L., & Sigurdardottir, H. (2015). Teachers’ Experiences Using KODU as a Teaching Tool. In Munkvold, R. and Kolås, L (Ed.) Proceedings of the 9th European Conference on Games-Based Learning (pp. 416-422). Academic Conferences and Publishing International Limited.
  • Pitts, K., Pudney, K., Zachos, K., Maiden, N., Krogstie, B. R., Jones, S., Turner, I. (2015). Using mobile devices and apps to support reflective learning about older people with dementia. Behavior and Information Technology, 34(6), 613-631. doi:http://dx.doi.org10.1080/0144929X.2015.1015165
  • Pløhn, T., & Aalberg, T. (2015). Using Gamification to Motivate Smoking In Munkvold, R. and Kolås, L (Ed.) Proceedings of the 9th European Conference on Games-Based Learning (pp. 431-438). Academic Conferences and Publishing International Limited.
  • Pløhn, T., Krogstie, J., & Guo, H. (2015). Extending the pervasive game ontology through a case study. NOKOBIT – Norsk konferanse for organisasjoners bruk av informasjonsteknologi, 23(1).
  • Pløhn, T., Louchart, S., & Aalberg, T. (2015). Dynamic Pervasive Storytelling in Long Lasting Learning Games. Electronic Journal of e-Learning, 13(3), 193-205.
  • Sigurdardottir, H., Skevik, T. O., Ekker, K., & Godejord, B. (2015). Gender Differences in Perceiving Digital Game-Based Learning: Back to Square one? In Munkvold, R. and Kolås, L (Ed.) Proceedings of the 9th European Conference on Games-Based Learning (pp. 489-496). Academic Conferences and Publishing International Limited.
  • Sindre, G., Giannakos, M., Krogstie, B. R., Munkvold, R., & Aalberg, T. (2015). Project Thinking as a Strategy for University Education. Paper presented at the MNT-konferansen 2015, Bergen.
  • Staupe, A., & Haugen, H. (2015). Ambitious educational projects as a driving force for software development. IFIP Advances in Information and Communication Technology, 447, 328-338. doi:http://dx.doi.org10.1007/978-3-319-17145-6_34
  • Svanæs, D. (2015). A maker approach to computer science education: Lessons learned from a first-year university course. CEUR Workshop Proceedings, 1450, 15-20.
  • Wang, A. I., & Gonzalez Ibanez, J. d. J. L. (2015). Learning Recycling From Playing A Kinect Game. International Journal of Games Based Learning, 5(3), 25-44.

2014

  • Chorianopoulos, K., & Giannakos, M. (2014). Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 1(3), 51-59. doi:http://dx.doi.org10.17083/ijsg.v1i3.12
  • Giannakos, M., Chorianopoulos, K., Ronchetti, M., Szegedi, P., & Teasley, S. (2014). Video-Based learning and open online courses. International Journal: Emerging Technologies in Learning, 9(1), 4-7.
  • Giannakos, M., Jaccheri, M. L., & Krogstie, J. (2014). Looking at MOOCs rapid growth through thelens of video-based learning research. International Journal: Emerging Technologies in Learning, 9(1), 35-38. doi:http://dx.doi.org10.3991/ijet.v9i1.3349
  • Giannakos, M., Jones, D., Crompton, H., & Chrisochoides, N. (2014). Designing Playful Games and Applications to Support Science Centers Learning Activities. Lecture Notes in Computer Science, 561-570. doi:http://dx.doi.org10.1007/978-3-319-07440-5_51
  • Godejord, B. (2014a). Digital Game-Based Learning: Synergy between Pedagogy and Engagement ICT in Educational Design : Processes, Materials, Resources : vol. 5 (pp. 95-105): Oficyna Wydawnicza Uniwersytetu Zielonogórski.
  • Godejord, B. (2014b). Networked Learning: Negotiating Knowledge in Open Education. Czlowiek-Media-Edukacja. 24 Ogolnopolskie Sympozjum Naukowe; Retrieved from: http://www.ktime.up.krakow.pl/symp2014/referaty_2014_10/godejord.pdf
  • Godejord, P. A. (2014). The Online Classroom: Developing Learning Environments Using Project Work and Lecturing via Blogs and Wikis ICT in Educational Design : Processes, Materials, Resources : vol. 5 (pp. 107-118): Oficyna Wydawnicza Uniwersytetu Zielonogórski.
  • Godejord, P. A., & Helbæk, M. (2014). Excel for næringslivet. Oslo: Universitetsforlaget.
  • Hegerholm, H. (2014). An Online Breakdown. Tojned: the Online Journal of New Horizons in Education, 4(2), 1-6.  Retrieved from http://www.tojned.net/
  • Hubwieser, P., Armoni, M., Giannakos, M., & Mittermeir, R. (2014). Perspectives and visions of computer science education in primary and secondary (K-12) schools. ACM Transactions on Computing Education, 14(2). doi:http://dx.doi.org10.1145/2602482
  • Kolås, L. (2014). The YouTube teacher – Added Values of Educational Videos. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (pp. 2213): Association for the Advancement of Computing in Education.
  • Pløhn, T. (2014). Pervasive learning – Using games to tear down the classroom walls. Electronic Journal of e-Learning, 12(3), 299-311.  Retrieved from http://www.ejel.org/volume13/issue3/p192
  • Pløhn, T., & Aalberg, T. (2014). Increasing Player Participation in Pervasive Educational Games. Proceedings of the European conference on games-based learning, 2, 453–460.
  • Pløhn, T., Louchart, S., & Aalberg, T. (2014). Nuclear Mayhem Learning and Dynamic Pervasive Storytelling. Proceedings of the European conference on games-based learning, 2, 461-468.

2013

  • Angeletaki, A., Carrozzino, M., & Giannakos, M. (2013). Mubil, creating an Immersive Experience of old books to support learning in a Museum-Archive environment. Lecture Notes in Computer Science, 8215, 180-184. doi:http://dx.doi.org10.1007/978-3-642-41106-9_26
  • Berg, M. A., & Petersen, S. A. (2013). Exploiting psychological needs to increase motivation for learning. Lecture Notes in Computer Science, 8101, 260-265. doi:http://dx.doi.org10.1007/978-3-642-40790-1_26
  • Canova Calori, I., Rossitto, C., & Divitini, M. (2013). Understanding Trajectories of Experience in Situated Learning Field Trips. ID&A Interaction design & architecture(s)(16), 17-26.
  • Deak, A., & Sindre, G. (2013). Analyzing the importance of teaching about testing from alumni survey data. NIK: Norsk Informatikkonferanse, 100-109.
  • Doukakis, S., Giannakos, M., Koilias, C., & Vlamos, M. (2013). Measuring Students’ Acceptance and Confidence on Algorithms and Programming: The Impact of the Engagement with CS on Secondary Education. Informatica, 12(2), 207-219.
  • Garneli, V., Giannakos, M., Chorianopoulos, K., & Jaccheri, M. L. (2013). Learning by Playing and Learning by Making. Lecture Notes in Computer Science, 8101, 76-85. doi:http://dx.doi.org10.1007/978-3-642-40790-1_8
  • Giannakos, M. (2013a). Enjoy and learn with educational games: Examining factors affecting learning performance. Computers and education, 68, 429-439. doi:http://dx.doi.org10.1016/j.compedu.2013.06.005
  • Giannakos, M. (2013b). Exploring the video-based learning research: A review of the literature. British Journal of Educational Technology, 44(6), 191-195. doi:http://dx.doi.org10.1111/bjet.12070
  • Giannakos, M., Chorianopoulos, K., Ronchetti, M., Szegedi, P., & Teasley, S. (2013). Expanding Horizons and Envisioning the Future of Analytics on Video-Based Learning. CEUR Workshop Proceedings, 983, 1-6.
  • Giannakos, M., & Jaccheri, M. L. (2013a). An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. Lecture Notes in Computer Science, 8215, 160-163. doi:http://dx.doi.org10.1007/978-3-642-41106-9_21
  • Giannakos, M., & Jaccheri, M. L. (2013b). Software and Hardware Intensive Activities for Supporting Creative Learning. ERCIM News(93), 55-55.
  • Godejord, P. A. (2013). Education in the world of web 2.0 – Exploring project-based learning and web 2.0 tools in the online course of social informatics for teachers. ICT in educational design: processes, materials, resources: vol. 3 (pp. 63-73): Oficyna Wydawnicza Uniwersytetu Zielonogórski.
  • Hegerholm, H., & Matberg, L. J. (2013). Writing to read with digital tools ICT in educational design: processes, materials, resources: vol 4 (pp. 175): Oficyna Wydawnicza Uniwersytetu Zielonogórski.
  • Krogstie, B. R., & Divitini, M. (2013). Reflective Learning in the Workplace: The Role of Emotion. Lecture Notes in Computer Science, 8095, 615-616.
  • Krogstie, B. R., Krogstie, J., & Prilla, M. (2013). Modeling computer-supported reflective learning: combining a high-level timeline view with reflection cycles and tool use. CEUR Workshop Proceedings, 1103, 53-68.
  • Krogstie, B. R., Prilla, M., & Pammer, V. (2013). Understanding and Supporting Reflective Learning Processes in the Workplace: The CSRL Model. Lecture Notes in Computer Science, 8095, 151-164.
  • Krogstie, B. R., Schmidt, A. U., Kunzmann, C., Krogstie, J., & Mora, S. (2013). Linking reflective learning and knowledge maturing in organizations. CEUR Workshop Proceedings, 1103, 13-28.
  • Lillehagen, F., Petersen, S. A., & Krogstie, J. (2013). Agile Enterprise Design, Innovation and Learning – Tutorial. Paper presented at the ISPIM Conference 2013, Helsinki.
  • Mikalef, K., Giannakos, M., Chorianopoulos, K., & Jaccheri, M. L. (2013). Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit. International Journal of Mobile Learning and Organisation, 7(2), 158-175. doi:http://dx.doi.org10.1504/IJMLO.2013.055620
  • Petersen, S. A., & Krogstie, J. (2013). Experiences from teaching Enterprise Modelling to Students of Information Systems. CEUR Workshop Proceedings, 1023, 116-125.
  • Petersen, S. A., & Lillehagen, F. (2013). Agile Enterprise Design, Innovation and Learning. Paper presented at the 14th IFIP WG 5.5 Working Conference on Virtual Enterprises.
  • Petersen, S. A., Procter-Legg, E., & Cacchione, A. (2013). Creativity and Mobile Language Learning Using LingoBee. International Journal of Mobile and Blended Learning, 5(3), 34-51.
  • Pløhn, T. (2013). Nuclear Mayhem – a Pervasive Game Designed to Support Learning. In Proceedings of the … European conference on games-based learning (475-483). Academic Conferences and Publishing International Limited.
  • Pløhn, T., & Aalberg, T. (2013). HiNTHunt – A Pervasive Game to Support and Encourage Desired Activites for New Students. In Serious Games Development and Applications 4th International Conference (pp. 321): Springer.
  • Sigurdardottir, H., & Munkvold, R. (2013). The Mediatization of Digital Games for Learning, a Dual Rub-Off Effect. In Proceedings of the 7th European conference on games-based learning (740-747). Academic Conferences and Publishing International Limited.

2012

  • Fominykh, M., Divitini, M., & Prasolova-Førland, E. (2012). Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds. Paper presented at the 1st International Workshop on Creative Collaboration through Supportive Technologies in Education (CCSTED), Sinaia, Romania. Workshop retrieved from
  • Fominykh, M., Prasolova-Førland, E., & Divitini, M. (2012). Learning Computer-Mediated Cooperation in 3D Visualization Projects. Lecture Notes in Computer Science, 7467, 65-72.
  • Giannakos, M., Jaccheri, M. L., & Leftheriotis, I. (2012). Learning and Creativity through Tabletops: A Learning Analytics Approach. Learning Technology, 14(4), 11-13.
  • Godejord, B. (2012). Blogging as an example of educational use of social media. ICT in Educational Design : Process, materials, resources. Vol. 1 (pp. 55-65): Oficyna Wydawnicza Uniwersytetu Zielonogórski.
  • Kofod-Petersen, A. (2012). Machine learning and data mining for epidemic surveillance, 196, 301-301.
  • Kolås, L., Munkvold, R., & Nordseth, H. (2012a). Evaluation of EPE videos in different phases of a learning process. In Proceedings of IADIS international conference Celda 2012 – cognition and exploratory learning in digital age (pp. 99-106): IADIS Press.
  • Kolås, L., Munkvold, R., & Nordseth, H., (2012b). Evaluation and Categorization of Educational Videos. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. (648-657). AACE.
  • Krogstie, B. R., & Prilla, M. (2012). Tool support for reflection in the workplace in the context of reflective learning cycles. CEUR Workshop Proceedings, 931, 57-71.
  • Lillehagen, F., Petersen, S. A., & Krogstie, J. (2012). Enabling Holistic Design, Innovation and Learning. Paper presented at the The XXIII ISPIM Conference – Action for Innovation: Innovating from Experience, Barcelona.
  • Mikalef, K., Giannakos, M., Chorianopoulos, K., & Jaccheri, M. L. (2012). “Do not touch the paintings!” The benefits of interactivity on learning and future visits in a museum. Lecture Notes in Computer Science, 7522, 553-561. doi:http://dx.doi.org10.1007/978-3-642-33542-6_73
  • Mora, S., Boron, A., Pannese, L., & Divitini, M. (2012). Playing with mobile augmented reality for fostering informal learning. Paper presented at the Mixed Reality Games – CSCW2012, Seattle.
  • Nordseth, H. (2012). Adopting Digital Skills in an International Project in Teacher Education. Seminar.net: Media, technology and lifelong learning, 8(2).
  • Pammer, V., Prilla, M., & Divitini, M. (2012). The Functions of Sharing Experiences, Observations and Insights for Reflective Learning at Work. CEUR Workshop Proceedings, 931, 117-124.
  • Petersen, S. A., & Fagerli, O. T. (2012). Lingobee – Bring the buzz into Language Learning. Paper presented at the NordiTEL Symposium 2012, Oulu. Seminar retrieved from
  • Petersen, S. A., Proctor-Legg, E., Cacchione, A., Fominykh, M., & Divitini, M. (2012). Mobile Language Learning and Creativity. Paper presented at the Mobile Learning and Creativity Workshop MLCW@EC-TEL, Saarbrucken.
  • Sigurdardottir, H. (2012). Debating Matters in Digital Game-Based Learning. In Proceedings of the 6th European conference on games-based learning (471-477).  Academic Conferences and Publishing International Limited.
  • Wu, B., Wang, A. I., Wu, B., & Wang, A. I. (2012). A Guideline for Game Development-Based Learning: A Literature Review Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform. International Journal of Computer Games Technology, 2012, 20. doi:http://dx.doi.orgdoi:10.1155/2012/103710

2011

  • Gambäck, B., Olsson, F., & Täckström, O. (2011). Active Learning for Dialogue Act Classification. Proceedings of the International Conference on Spoken Language Processing, 12, 1329-1332.
  • Hegerholm, H. (2011). Digital Portfolio as tool in Distributed Education. Tojned: the Online Journal of New Horizons in Education, 1(4), 26-34.
  • Håland, E., & Toussaint, P. J. (2011). Communication and cooperation; experiences with net-based learning among health personnel at Fosen. Paper presented at the 7th Annual Norwegian Health Sociology Conference, Trondheim.
  • Håland, E., & Toussaint, P. J. (2011). Cooperation and learning; experiences with net-based learning among health personnel at Fosen. Paper presented at the The Fourth Nordic Conference on Adult Learning, Trondheim.
  • Khan, B. A., & Matskin, M. (2011). Towards a Places and Spaces based city-wide mobile learning through multi-agent support. Paper presented at the IEEE – DEST 2011 conference.
  • Kolås, L., Brørs, K. H., Eide, K. O., Nordseth, H., & Solsem, S. M. (2011). ”Low-effort” use of mobile technologies and video in the classroom. In Proceedings of Ed-media 2011 : world conference on educational multimedia, hypermedia & telecommunications (3043-3050). Association for the Advancement of Computing in Education.
  • Liu, C., & Eljueidi, M. A. h. (2011). TOWARDS AN ANALYSIS FRAMEWORK TO FACILITATE INFORMAL MOBILE COLLABORATIVE LEARNING WITH CONTEXT AWARENESS. Paper presented at the IADIS International Conference Mobile Learning 2011, Avila, Spain.
  • Nordseth, H. (2011). IT som ledelsesverktøy. In: HiNT kompendium. Levanger: Høgskolen i Nord-Trøndelag.
  • Pammer, V., Knipfer, K., Krogstie, B., Wessel, D., Prilla, M., & Lindstaedt, S. (2011). Reflective Learning at Work-A Position and Discussion Paper. ARNets11-Awareness and Reflection in Learning Networks.
  • Petersen, S. A., Sell, R., & Watts, J. (2011). Let the Students Lead the Way: an Exploratory Study of Mobile Language Learning in a Classroom. Paper presented at the 10th World conference on Mobile Learning, MLearn, Beijing.
  • Staupe, A. (2011). Alternative Online Evaluation in a Blended Learning Environment. Seminar.net : Media, technology and lifelong learning, 7(1).
  • Takhirov, N. (2011). Supporting creative work in educational digital libraries. Paper presented at the JCDL 2011, Ottawa, ON. Konferanse retrieved from

2010

  • Canova Calori, I. (2010). Supporting Situated Collaborative Learning in the City. Paper presented at the Doctoral Consortium at the 9th International Conference on the Design of Cooperative Systems, Aix-en-Provence.
  • Canova Calori, I., Rossitto, C., & Divitini, M. (2010). How to Design for City-wide Learning Experiences? Paper presented at the NORDITEL 1st Nordic Symposium on Technology Enhanced Learning, Linnaeus University, Växjö.
  • Carver, J., Jaccheri, L., Morasca, S., Shull, F., Tidemann, A., & Øzturk, P. (2010). A checklist for integrating student empirical studies with research and teaching goals. Journal of Empirical Software Engineering, 15(1), 35-59. doi:http://dx.doi.org10.1007/s10664-009-9109-9
  • Fernandez, A., Langseth, H., Nielsen, T. D., & Salmeron, A. (2010). Parameter learning in MTE networks using incomplete data. Paper presented at the The Fifth European Workshop on Probabilistic Graphical Models, Helsinki.
  • Hegerholm, H. (2010). Digital portfolio as tool in distributed education. In Proceedings book of the International Conference on New Horizons in Education – 2010 (pp. 1003). Famagusta, Kypros: International Conference on New Horizons in Education INTE.
  • Kaasbøll, J. J., Galimoto, M. S., Hamre, G. A., & Sandvand, J. (2010). Competencies and Learning for Management Information Systems. Journal of Information, Information Technology, and Organizations, 5, 85-100.
  • Khan, B. A., & Matskin, M. (2010). A Platform for Actively Supporting e-Learning in Mobile Networks. International Journal of Mobile and Blended Learning, 2, 55-79.
  • Kolås, L. (2010). Multiple pedagogical methods in an LMS – a qualitative study. In The Second International Conference on Mobile, Hybrid, and On-Line Learning eL&mL 2010 (41-46). IEEE Computer Society.
  • Kolås, L. (2010). Implementation of pedagogical principles into the software design process of e-learning applications. Trondheim: Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, Department of Computer and Information Science. Doktoravhandlinger ved NTNU (150)
  • Kolås, L., Munkvold, R., & Thorshaug, A. (2010). Social interaction types experienced among preschool children (age 3-5) using touch screen technology. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2365-2372): Association for the Advancement of Computing in Education.
  • Kolås, L., & Staupe, A. (2010). The E-learning Circle – a holistic software design tool for e-learning. E-learning and Education. Liu, C., & Løvlid, R. A. (2010). Interpersonal Relationship Recommendation Framework for Mobile Learning Community Learning Motor Control by Dancing YMCA. Paper presented at the E-LEARN 2010 – World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education, Orlando, Florida.
  • Løvlid, R. A., & Øzturk, P. (2010). Learning Bimanual Coordination Patterns for Rhythmic Movements. Lecture Notes in Computer Science, 6354, 143-148.
  • Nordseth, H. (2010). Tas det audiobaserte behovet innen e-læring på alvor? In Norsk Informatikkonferanse (13-23). Trondheim: Tapir Akademisk Forlag.
  • Nordseth, H., Ekker, S., & Munkvold, R. (2010b). Tools for peer assessment in an e-learning environment. Seminar.net : Media, technology and lifelong learning, 6(3), 324-338.
  • Prasath, R. (2010). Learning Age and Gender using Co-occurrence of Non-Dictionary Words from Stylistic Variations. Lecture Notes in Computer Science, 6086, 548-553.
  • Rossitto, C., Canova Calori, I., Eljueidi, M. A. h., & Divitini, M. (2010b). Considering the Design of Mobile Applications for City-wide Learning. Paper presented at the COOP’10 Workshop on Mobile Collaboration Systems: Challenges for design, work practice, infrastructure, and business, Aix-en-Provence.
  • Skjermo, J., Hallgren, T., Staupe, A., & Haugen, H. (2010). Virtual Heritage Production as a Tool in Education Ambitious Educational Projects as Driving Force for Software Development. Paper presented at the SIGGRAPH Asia 2010, Seoul
  • Staupe, A. (2010). Experiences from Blended Learning, Net-based learning and Mind Tools. Seminar.net : Media, technology and lifelong learning, 6.
  • Strand, K. A., Staupe, A., Wang, A. I., & Ahmad, Q. K. (2010). The Concurrent E-Learning Design Method CAMF – Context-Aware Machine Learning Framework for Android. Paper presented at the Global Learn Asia Pacific 2010 – Global Conference on Learning and Technology, Penang. Seminar Vitenskapelig artikkel retrieved from http://www.editlib.org/p/34499
  • Wei, W., & King, I. (2010). Measuring Credibility of Users in an E-learning Social Network. Paper presented at the The 5th International Conference on Computer Science and Education.

2009

  • Bygstad, B., Krogstie, B. R., & Grønli, T.-M. (2009). Learning from achievement: scaffolding student projects in software engineering. International Journal of Networking and Virtual Organisations, 6(2), 109-122. doi:http://dx.doi.org10.1504/IJNVO.2009.022970
  • Canova Calori, I. (2009). Supporting different social structures in city-wide collaborative learning. Paper presented at the IADIS International Conference Mobile Learning, Barcelona.
  • Canova Calori, I., & Divitini, M. (2009). Reflections on the role of technology in city-wide collaborative learning. International Journal of Interactive Mobile Technologies (iJIM), 3(2), 33-39. doi:http://dx.doi.org10.3991/ijim.v3i2.746
  • Godejord, Beata (2009).Interakcja spoleczna w przestrzeni wirtualnej. In Wspolczesne Konteksty Edukacyjne Technologii Informacyjnej (240-). The printing house of Adam Marszalek.
  • Khan, B. A. (2009). FABULA Platform for Active e-Learning in Mobile Networks. Paper presented at the Mobile Learning 2009, Barcelona, Spain.
  • Kofod-Petersen, A., Bye, G. G., & Krogstie, J. (2009). Implementing a Context-sensitive Mobile Learning System. Paper presented at the IADIS International Conference on Mobile Learning (2009), Barcelona.
  • Petersen, S. A. (2009). Evaluating Mobile Language Learning: Teachers’ Perspectives. Paper presented at the Mobile Learning 09, Barcelona.
  • Petersen, S. A., Markiewicz, J. K., & Bjørnebekk, S. S. (2009). Personalized and contextualized language learning: Choose when, where and what. Research and Practice in Technology Enhanced Learning, 4(01), 33-60. doi:http://dx.doi.org10.1142/S1793206809000635
  • Sindre, G., Natvig, L., Jahre, M., Strand, K. A., & Staupe, A. (2009). Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals To Provide Online Distance Learning as a Portfolio of Services. IEEE Transactions on Education, 52(1), 10-18. doi:http://dx.doi.org10.1109/TE.2007.914944
  • Takhirov, N., & Sølvberg, I. T. (2009). Adaptive Personalized eLearning on Top of Existing LCMS. Paper presented at the JCDL 2009, Austin, TX. Konferanse retrieved from
  • Takhirov, N., Sølvberg, I. T., & Aalberg, T. (2009). Organizing learning objects for personalized eLearning services. Paper presented at the ECDL 2009, Corfu.
  • Wang, A. I., Wu, B., Wu, B., & Wang, A. I. (2009). An Application of a Game Development Framework in Higher Education An Evaluation of Using a Game Development Framework in Higher Education. International Journal of Computer Games Technology, 2009(2), 17.

2008

  • Giarre, L., & Jaccheri, L. (2008). Blogging as a research and educational tool: a three years experience. Elsevier IFAC Publications / IFAC Proceedings series.
  • Godejord, Beata; Godejord, Per Arne.(2008). Nowe obszary kommunikacyjne – nowe wyzwania dla edukacji. In Social communication in virtual world (296-), Adam Marszalek Publishing House.
  • Godejord, Per Arne. (2008). Getting Involved: Perspectives on the Use of True Projects As Tools for Developing Ethical Thinking in Computer Science Students. International Journal of Technology and Human Interaction, Volum 4.(2) (pp 22-34).
  • Godejord, Per Arne. (2008). Perspectives on Awareness Work in the Field of Sexual Abuse of Children in Digital Media. In Child Sexual Abuse: Issues and Challenges (1-8). Nova Science Publishers, Inc.
  • Kofod-Petersen, A., Petersen, S. A., Bye, G. G., Kolås, L., & Staupe, A. (2008). Learning in an Ambient Intelligent Environment – Towards Modelling Learners through Stereotypes. Revue d’intelligence artificielle : Revue des Sciences et Technologies de l’Information, 22(5), 569-588.
  • Røstad, L., Meland, P. H., Tøndel, I. A., Øie, G. R., Canova Calori, I., & Divitini, M. (2008). Learning by Failing (and Fixing) Reflections on the Role of Technology in City-wide Collaborative Learning. IEEE Security and Privacy, 6(4), 54-56.

2007

  • Jaccheri, L., & Østerlie, T. (2007). Open Source Software: A Source of Possibilities for Software Engineering Education and Empirical Software Engineering. Proceedings / International Conference of Software Engineering, 5.
  • Godejord, Per Arne (2007). Fighting child pornography: Exploring didactics and student engagement in social informatics. Journal of The American Society For Information Science And Technology, Volum 58.(3) (pp. 446-451).
  • Kofod-Petersen, A., & Petersen, S. A. (2007). Learning at your Leisure: Modelling Mobile Collaborative Learners. Paper presented at the Fourth International Workshop on Modeling and Reasoning in Context.
  • Kolås, L., & Staupe, A. (2007). A personalized E-learning Interface. Paper presented at the IEEE Eurocon 2007 – The International Conference on “Computer as a Tool”, Warsawa.
  • Kolås, L., Staupe, A., Sterbini, A., & Temperini, M. (2007). The QUIS requirement Specificaation of a next generation e-learning system. Paper presented at the IADIS International Conference: E-learning 2007, Lisbon.
  • Krogstie, B. R., & Bygstad, B. (2007). Cross-Community Collaboration and Learning in Customer-Driven Software Engineering Student Projects. Proceedings / Conference on Software Engineering Education and Training.
  • Morken, E. M., Divitini, M., & Haugaløkken, O. K. (2007). Enriching spaces in practice-based education to support collaboration while mobile: the case of teacher education. Journal of Computer Assisted Learning, 23, 300-311. doi:http://dx.doi.org10.1111/j.1365-2729.2007.00235.x
  • Staupe, A., & Kolås, L. (2007). Mobile Tutoring – distributed interactive learning arena with synchronous video and audio. Paper presented at the Society for information technology & teacher education 2007 – 18th international conference, San Antonio, Texas.
  • Staupe, A., & Kolås, L. (2007). Online interactive learning arena over the internet. Paper presented at the Web-based Education 2007, Chamonix.
  • Wang, A. I., Arisholm, E., Jaccheri, L., & Jaccheri, L. (2007). Educational Approach to an Experiment in a Software Architecture Course On the Importance of Dialogue with Industry about Software Engineering Education. Proceedings / Conference on Software Engineering Education and Training, 20(1), 291-298.

2006

  • Godejord, Beata (2006). Komunikacyjne i hermeneutyczne wymiary pedagogiki mediów. Adam Marszalek, ISBN 83-7441-535-5.
  • Godejord, Per Arne (2006). Exploring teacher methodology: using the example of sexual abuse of children as a way of teaching social informatics. In Annual Joint Conference Integrating Technology into Computer Science Education archive. Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education. New York, NY, USA: ACM Press
  • Kolås, L. (2006). Topic Maps in E-learning: An Ontology Ensuring an Active Student Role as Producer. Paper presented at the E-learn 2006, Hawaii. Konferanse retrieved from
  • Petersen, S. A., & Kofod-Petersen, A. (2006). Learning in the city: Context for communities and collaborative learning. In Intelligent Environments, 2006. IE 06. 2nd IET International Conference on (Vol. 2, pp. 3-12). IET.
  • Prasolova-Førland, E. (2006). Place Metaphors in DigiMech Learning Environments. Software Engineering and Applications, 25-30.
  • Shareef, A. F., Kinshuk, K., & Petersen, S. A. (2006). Distance Education in the Maldives: Learner Support for Students in Island Communities. Paper presented at the IEEE 4th International Workshop on Technology for Education in Developing Countries TEDC 2006, Iringa. Workshop retrieved from
  • Sourin, A., Sourina, O., & Prasolova-Førland, E. (2006). Cyber-Learning in Cyberworlds. Journal of Cases on Information Technology, 8(4), 55-70.
  • Wang, A. I., Sørensen, C.-F., & Kolås, L. (2006). Writing as a Tool for Learning Software Engineering A Model for the Next Generation E-learning. Proceedings / Conference on Software Engineering Education and Training, 35-42.

2005

  • Godejord, Beata (2005). Konstruowanie i rozumienie znaczeń w komunikowaniu mediowanym komputerowo. Wydawnictwu Adam Marszalek. ISBN 8374411716.
  • Kolås, L. (2005). Variation and Reusability in E-learning: not compatible? Paper presented at the E-learn 2006, Vancouver.
  • Morken, E. M., & Divitini, M. (2005). Blending mobile and ambient technologies to support mobility in practice based education: the case of teacher education. Paper presented at the 4th World conference on mLearning, Cape Town.
  • Natvig, L. (2005). Age of Computers: Experience from Using Game-Based Teaching in Large Classes. Paper presented at the NVU-konferansen 2005, Levanger, Norge. Konferanse retrieved from
  • Prasolova-Førland, E. (2005). 3D educational CVEs: variety, usage areas, possibilities. Paper presented at the Round table on 3D educational collaborative virtual environments, Joensuu.
  • Prasolova-Førland, E. (2005). Place Metaphors in Educational CVEs. Paper presented at the Norwegian Network University (NVU) conference, Levanger.
  • Sindre, G. (2005). Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences. Paper presented at the 18th Conference on Software Engineering Education & Training, Ottawa.